Historical Warfront
Three Kingdoms: Peach Garden
A Yellow Turban notice goes up, and civilian trust, army morale, and provisions ask whether you will step into the age of war.
WorldPack Rules
This page is for rules, not Route reading or replay. Check boundaries, power caps, and Ability Adaptation before entering.
Historical Warfront
A Yellow Turban notice goes up, and civilian trust, army morale, and provisions ask whether you will step into the age of war.
Public-domain first act
A public-domain Three Kingdoms Season One long campaign that moves from the Peach Garden opening through Xiaopei, the Yuan Gate standoff, Xiapi, Xudu, Guandu, Xinye, Changban, and the eve of Red Cliffs, testing low-magic historical adaptation through civilian trust, army morale, provisions, strategy, and chaos pressure.
Abilities become command awareness, civilian trust reading, provision accounting, and battlefield risk warning.
The eight-scene first act covers notice in the rain, straw-sandal stall, tavern meeting, militia roster, forge fire, Peach Garden wind, dawn war drum, and the grain-cart fork. The long campaign now spans 20 chapters and 162 scenes, with hidden progress tied to the civilian ledger, low rejection, Xiaopei pressure, Xiapi siege, Guandu aftermath, Changban retreat, and the eve of Red Cliffs.
The official public-domain first act is playable publicly; player forks still require review.
External Work Reading Review
External works first become private drafts. Power systems, numeric boundaries, contradictions, and source authorization must be reviewed before public Routes.
Ability Adaptation
低魔 / 近代 / 悬疑
WorldPack
Three Kingdoms: Peach Garden: 雷电异能 -> 电流感知
Action Adjudicator: 危险预感
Your action receives a result from world rules first, then the matching scene unfolds.
Enter first scene