InfiniteWorld

Compile novels into worlds. Become the Runner inside them.

Source Abilities are transformed by world rules, World Rejection tracks boundary costs, actions are adjudicated by numbers, and Routes become readable, challengeable, forkable assets.

Current journeyWorldPack Three Kingdoms: Peach GardenRoute Peach Garden Oath RouteCurrent action PlayStatus Public first act playable

First 60 seconds

Peach Garden rises. The loop begins.

You wake beneath the Zhuo commandery gate. Rain blurs a Yellow Turban notice, and someone at the straw-sandal stall asks whether you will stand with Liu Bei, Guan Yu, and Zhang Fei.

The first choice must change the situation Choose whether to enter in 5 secondsGive a carry-forward mark within 45 seconds Title progress 1/3
Danger WarningCommand danger senseRead risk in the crowd, the notice, and the gate road before violence starts.
Current SenseForge and gear senseHear forge heat, loose armor, and a failing grain-cart axle.
Shadow StepMarket-shadow movementMove between crowds and carts to escort, carry messages, or avoid a clash.
Calm the people at the straw-sandal stallCivilian trust steadies, but a military timing window narrows.
Take the notice and call for volunteersArmy morale rises, but provisions and command pressure begin immediately.
Read the morale inside the tavernFind usable people fast, while exposing that your judgment is too sharp.

This is not a normal choice

Choose whether to enter in 5 seconds

The first action already decides whether this is a low-rejection infiltration, a risky evidence play, or a high-pressure break.

  • Failure is not only a restart; it can leave scars, corruption, or relationship debt.
  • Forced success raises World Rejection and makes later challenges harder.
  • Key outcomes enter the Runner memory wiki and shape the next world entry.

The first result gives immediate feedback

Success with a cost

You do not rewrite the age of war. You pin the notice under your palm and ask which muddy road brought the grain cart in. The crowd falls quiet for one breath. Liu Bei looks up.

The first result gives immediate feedback World Rejection +2The first result gives immediate feedback Clue gained: grain-cart mud trailThe first result gives immediate feedback Civilian trust +1 / army morale +1

Peach Garden Name progress 1/3 The first private mark is written into your Runner profile. After Settlement, you can inspect its source, carry-out conditions, and militia Route foundation.

Finish the first act and take something with you

Settlement is not only a score. It can preserve titles, relics, hidden clues, and a private Route.

Give a carry-forward mark within 45 seconds Titles appear on the Runner profile.Give a carry-forward mark within 45 seconds Relics show their source and cross-world limits.Give a carry-forward mark within 45 seconds Routes become challenge assets, but public release still requires review.
Jump to the first choice
Choose Source AbilityEnter selected WorldSee action resultSave Route

First-act playable content

Three Kingdoms: Peach Garden

A Yellow Turban notice goes up, and civilian trust, army morale, and provisions ask whether you will step into the age of war.

Public status Publicly readableSharing status ApprovedScenes 162

World Gate

Three Kingdoms - Peach Garden / historical warfront / World limit 42

Your Source Ability becomes strategy, morale, civilian trust, and provision judgment. The harder you rewrite the age of war, the higher World Rejection rises.

World Gates

Pick a WorldPack, then enter the first act

WorldPack

Syncing WorldPacks

Content remains available while the service refreshes.

Historical Warfront

Three Kingdoms: Peach Garden

As the Yellow Turban notice goes up, civilian trust, army morale, and provisions all ask whether you will step into the age of war.

Danger 62Suppression 54Power cap 42

Mystery Escape

Fog City Dossier: The Silent Clocktower

Restore the missing bell before midnight, then explain why you should not exist here.

Danger 72Suppression 61Power cap 38

Apocalypse Survival

Seven-Day Shelter Line

After the broadcast reads your name, water, noise, and trust all start counting down.

Danger 48Suppression 50Power cap 42

Cultivation System

Qinglan Trial Record

On the eve of the sect trial, tribulation marks your thunder root early; the stronger you act, the brighter the karma.

Danger 58Suppression 38Power cap 70

Route Replay

Read a run, then replay a Route

Route Replay

Syncing Route leaderboard

Content remains available while the service refreshes.

#1 Three Kingdoms: Peach Garden

Peach Garden Oath Route

Runner: Peach Garden Recorder

Score 88Completion 84Replays 0Forks 0

Side-objective Route

Hidden Route

The low-rejection hidden line prioritizes civilian protection, provision ledgers, rescue during ...

#2 Fog City Dossier: The Silent Clocktower

Silent Breakthrough Route

Runner: Fog City Recorder

Score 83Completion 82Replays 0Forks 0

#3 Seven-Day Shelter Line

Low-Noise Convoy Route

Runner: Shelter Recorder

Score 74Completion 76Replays 0Forks 0
Replay Route