Play

Fog Archives entry Route

This run walks through Ability Adaptation, first-act action, result panel, Settlement Card, Route saving, and the Challenge entry.

First 60 seconds

Wake up inside the loop

You wake in the Fog City clocktower. A countdown burns on the back of your hand, and someone outside is looking for you.

The first choice must change the situation Make the first choice in 5 secondsGive a carry-forward mark within 45 seconds Title progress 1/3
Danger WarningLow-noise survival instinctFeel the threat outside before it moves. Good for survival and avoidance.
Current SenseClocktower wire hearingHear tiny currents in locks, lamps, and hidden mechanisms.
Shadow StepRain-night blind-spot movementShift before the watchman's lamp sweeps across you. Good for infiltration and counterplay.
Slip into the clocktower gapSafer, but costs time. Best for low World Rejection Routes.
Lock the door and bait the pursuerTrade risk for evidence. The detective may grow suspicious.
Use your ability to listen to the current belowFind clues quickly, but leave a faint abnormal trace.

The first result gives immediate feedback

Success with a cost

You do not break the lock. You only touch the copper wire with your fingertip. The footsteps outside pause for one second, and the wet footprint reveals the real approach.

The first result gives immediate feedback World Rejection +3The first result gives immediate feedback Clue gained: wet footprintThe first result gives immediate feedback Detective suspicion -1

Fog Investigator progress 1/3 The first private mark is written into your Runner profile. After Settlement, you can inspect its source and carry-out conditions.

Jump to the first choice

First-act loop

Fog Archives entry Route

Choose a Source Ability, enter the selected World, see the local Ability Adaptation, read the result panel, then save your Route card after Settlement.

Choose Source AbilityEnter selected WorldSee action resultComplete SettlementSave Route

Source Ability

Choose the Source Ability for this run

Current Source Ability: Lightning Ability. World rules transform it before play.

Playable First-Act Loop

Fog City Dossier: The Silent Clocktower

All five worlds can run from the first first-act scene through choices, adjudication, Settlement, and a private pending Route.

Ability Adaptation

Current Sense

This low-magic modern mystery cannot carry open thunderstorms, only fine-grained sensing and short-circuit interference.

Use sensing to find evidence first, and avoid public supernatural effects.

Source Ability Lightning AbilityLocal form Current SenseScore 34Locked effects 3

First-act depth hooks

Flagship world under observation

Each world gains replay pressure, not a novel-length content stockpile.

Keep flagship density, deepen Act 2 puzzles and hidden truth, but avoid unchecked long-form expansion.

Enemy counterplay

Ma Heng tests you back

The detective starts using your abnormal calm as bait, forcing you to expose where the Ability comes from.

Triggers when suspicion or public anomaly rises.

Resource twist

The night-train stub becomes a pass

The ticket stub is both evidence and a movement chance; using it sacrifices time at the scene.

Triggers when clues are enough but time is tight.

Relationship fracture

Yao Cheng hears the seventeenth bell

A key witness comes under pressure; pressing further advances truth but damages relationship and sanity.

Triggers when the player over-pursues dream or bell clues.

Failure recovery Route

Seal review line

After losing the live trail, the player can retreat to the archive and trade evidence chains for a lower-rejection return.

Enters when a key witness leaves, time runs out, or suspicion is too high.

Recovery loses the tracking window and slows hidden-truth progress.

Rare carry-out reward

Fog City Investigator title

A private title carried out of the world, improving lawful entry and evidence handling in low-magic mystery worlds.

Unlocks at 90 completion after a private Settlement.

Status LockedCompletion 90

First-act guide

Run a full first act across five worlds

Accept the invite, choose a Source Ability, enter any World, complete one action, then read Settlement and the Route card.

All five first acts are available

Compare the five worlds' first act, Ability Adaptation, and first action. They are still not public long-form content, and Route publication still requires review.

3-minute first play

Complete Source Ability selection, enter one World, view Ability Adaptation, submit one action, then read adjudication and Settlement.

Current scope

This round focuses on first-act play, Ability Adaptation, and Route Settlement. Public Routes still require review, and public long-form inventory is not open.

How to send feedback

Use the feedback entry for experience issues. Do not paste private data, secrets, complete AI instructions, or unauthorized novel text.

Account deletion

Invited accounts can request export and deletion from the profile page. Public Routes are anonymized first; private Routes and personal identifiers are deleted or anonymized.

AI content notice

AI turns confirmed outcomes into story text. It does not decide success or failure or rewrite world rules.

Route publication review

Route publish requests do not auto-publish. Public Routes must pass content review.

Playable content

Fog City Dossier: The Silent Clocktower

A low-magic modern mystery escape about a clocktower, a night tram ticket, blue wax, and a missing time gap.

Scenes 36Choices 113Review status In review

Invite access

Unlock the full first-act experience

Guests can browse the basics. Invited or allowlisted users can enter the full first-act experience.

Mode Guest previewAccess level Landing previewDeep first-act access Invite required